// The configuration generation file cannot be modified!

using UnityEngine;
namespace Core
{
	public partial class UnitConfig : IConfig
	{
		public int id;
		public string name;
		public string path;
		public int[] skills;
		public int[] buffs;
		public int dropId; // 死亡掉落组ID
	}

	[Config(typeof(UnitConfig))]
	public partial class UnitConfigLoader : BaseLoader
	{

	}

}